Encountering much difficulty, this idea was eventually scrapped in favor of focusing on more pressing issues of early development. ![]() Early on, the developers wished to improve on Twilight Princess's cursory motion controls by providing a complete 1:1 experience. Development began shortly after the release of Phantom Hourglass in 2007, though it didn't really take off until the team, including director Hidemaro Fujibayashi, returned from work on Spirit Tracks.
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